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(b) One contestant shall pitch first in innings 1–2, 5–6, 9–10, 13–14, etc. although the other contestant shall pitch first in innings 3–4, 7–8, 11–12, 15–16, etc. until the game is finished.

(c) One contestant shall pitch first from one end associated with court, as well as the opponent shall pitch first through the end that is opposite.

Section B – Count-All Rotation

Any game played count-all that is using shall additionally use one of the alternate-pitch formats, described above in Section A-2.

Section C – Handicap Rotation

An alternate pitch format may be used at the Tournament Directors discretion . ( Also see Rule 11, part F )

Area D – Pacer Rotation

In case a pacer can be used, the pacer will usually pitch last, in almost every inning for the game . (see GUIDELINE 5 for extra information about pacers).

Section E – Pitching Out Of Turn

In case it is discovered during an inning (before all four (4) shoes are pitched) that the contestant that is wrong pitched first, the shoes pitched so far for the reason that inning will probably be re-pitched. If the mistake isn't found until in the end four (4) footwear happen delivered, they will probably be scored as they lie while the rotation that is original be re-established for the rest of the game. If no agreement are reached, a judge will be called. The judge shall either determine the scoring or void the inning and purchase that it is re-pitched.


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1. If there are two main (2) cancelled (dead) ringers with no live ringer, the closest shoe to your stake, which is in count, shall rating one (1) point.

2. If there are no ringers, the shoe that is closest in count shall get one (1) point. If the other shoe of the identical contestant is the second shoe that is closest in count, it shall additionally get one (1) point.

3. when there is one un-cancelled (live) ringer if one other footwear, of the scoring contestant, could be the closest shoe that is in-count the stake, it shall get one (1) point (a total of four (4) points).

4. Opposing contestant’s shoes which are touching the stake, or which are in count and determined become an equal distance from the stake, shall cancel one another and, like cancelled ringers, shall score zero (0) points. In this example, the next closest shoe in count (if there is one) shall score one (1) point.

2. Count-all Scoring – In count-all scoring, both participants get credit for the true points they score in each inning.

(a) Point Values – Each contestant may rating zero (0), one (1), two (2), three (3), four (4), or six (6) points per inning.

(b) Ringers Only – A variation of count-all scoring where in fact the participants just receive credit for the ringers they pitch, for all innings for the game. Each ringer is worth one (1) point in this format. Each contestant may rating zero (0), one (1), or two (2) points per inning. This type of scoring must certanly be restricted to higher percentage classes. Note: Single points aren't countable in this format.

Section B – Calling the Rating

2. Cancellation Play

(a) Called By – The rating will be called to the scorekeeper by the contestant who scores several points, inning by inning. If no true points are scored, the contestant who pitched 2nd will call the score.

(b) the appropriate Call – When calling the rating, ringers (then points (if made) if made) shall be reported first, and. Note: participants from different regions could use phrases that are different calling the scores. (Recommended and alternative calls are available in GUIDELINE 2.)

2. Count-all Play

(a) Called By – The rating will probably be called to your scorekeeper by only one associated with two contestants, for the whole game, inning by inning. The person who calls the rating will probably be decided by Sanctioned League rules, by the Tournament/League Officials, or by the pitchers.

(b) the right Call – The caller shall report his/her score first, accompanied by the score that is opponent’s. Since there are not any ringers that are cancelled just quantity scores will be reported (see Section A.2, above).